marinetrio.blogg.se

Empire of sin weapons
Empire of sin weapons













empire of sin weapons

Too little counterplay to a set of enemies randomly spawning with enough dynamite to one-turn kill any crew hire and possibly you.Īfter playing more, I came to these tentative conclusions: Lack of cooldowns on the consumables or on the combo of the two and the occasional throw through walls has been among my biggest reason for reloads across all playthroughs. There are demolitionist abilities and there are consumable dynamite and grenade. I don't recall ever seeing a quest with a crowbar option. And correct its a weapon without additional special purpose that I'm aware of. It's just about the stats listed on the weapon. Shotgun feels impossible to play without a healer on the team. Melee becomes fairly reasonable once you get the +hp per kill perk #2 or #3. Still, I think the melee perk tree is a lot more conducive to the point-blank / melee style than the shotgun tree is. I'd suggest to ignore shotguns until you get to a game where you can hire Rebeccile (I believe is his name? The highest tier con artist that comes with his own epic shotgun and all shotgun perks unlocked) to play around with a shotgun and see. iirc +10 if adjacent, +5 if 1 tile off and double that with epic shotguns or something along those lines. They have a hidden point-blank dmg increase that allows you to one shot most non-elite enemies once you get better shotguns. The main weapon shotguns are bad at first but decent later albeit last time I played still weaker than hmg/smg just because of the stupid +10 bullet scaling on multi hit weapons. The sawed off shotguns as secondary weapons are pretty awful. Like HMG become the all-powerful weapons somewhere around 5th perk IIRC. Most weapons get to shore off their weakness as you level them up but some of them require a hell of a grind. Sniper also suffer some larger short range penalty so they are harder to play on some indoor maps and tend to be weaker until you have a larger crew. Sniper rifle is also 2 actions to fire vs simple rifle as the biggest gameplay impacting difference. They are the weapon that scales to the most ridiculous levels to some of the perks that add flat dmg per hit (one of the perks intended for melee applies to all, I forget which - brawny maybe?), and the bullet that adds dmg to all hit has been broken off balance since release. The 2 action to fire is, however, very prohibitive early on. The hit penalty is easily offset by the #shots. HMG: 2 action to fire, 5 shots, even larger hit penalty

empire of sin weapons

SMG: 1 action to fire, 3 shots, large hit penalty Haven't played the game in a while was just lurking for news but.















Empire of sin weapons